Paperback, Pearson
- By Clinton Keith, the only Certified Scrum Trainer who’s built 20 AAA games
- Contains several new chapters, including an all-new section on Agile for large teams and live games
- Presents more of Keith’s popular stories about actual game development teams, and new “Things to Try” sidebars illuminating advanced Agile practices
- Now covers Kanban and other Agile approaches alongside Scrum
- Reflects Keith’s extraordinary in-the-trenches experience helping 150+ game development studios succeed